Gamification and Technology-Based Learning: Uncovering the Potential of Using Games in Language Teaching and Learning

Authors

  • Fahad H. Abdeen
  • Waheeb S. Albiladi

DOI:

https://doi.org/10.5296/jse.v11i2.18339

Abstract

The use of games in education has received much attention from educators who perceive games as a motivational tool that can enhance their teaching and learning practice. Gamification in education is a relatively new field that promotes the use of games for educational purposes. Gamification or game-bases teaching is a growing trend among educational institutions, which use it to promote training, develop problem-solving skills in learners, and enhance the learning experience. The present paper aims to revisit the literature on the use of gamification in educational settings. Specifically, the paper discusses the use of gamification for teaching and learning English in the ESL/EFL context. Games have been used effectively with language learners to develop their skills in speaking, listening, writing, reading, and grammar.

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Published

2024-06-12

How to Cite

Fahad H. Abdeen, & Waheeb S. Albiladi. (2024). Gamification and Technology-Based Learning: Uncovering the Potential of Using Games in Language Teaching and Learning . Journal of Studies in Education, 11(2). https://doi.org/10.5296/jse.v11i2.18339