Think, Pair, and share while Using Plotagon: A Digital App for Replacing the Classroom Boredom and Demotivation with Engagement and Motivation
DOI:
https://doi.org/10.5296/ijele.v10i1.19775Keywords:
Plotagon, 3D-animation, Digital tools, EFL contextAbstract
Plotagon (a 3D animation software) has been used as a sort of audio-visual material that has the potential of making complex concepts and content more explicit to students. This study seeks to investigate the pedagogical benefits of the implementation of Plotagon in the English language virtually and the classroom from the perspectives of EFL students. The study draws on the perspective of the quantitative approach. The quantitative data have been collected via utilizing the survey method to collect descriptive data regarding the attitudes and perceptions of Levels 1,2 and 3 foundation students at the English Language Center at the University of Technology and Applied Sciences (UTAS), Nizwa. The study has utilized Likert scale statements organized into three sections. The significance of this study lies in its uniqueness in integrating the Plotagon as an important digital app into physical as well as virtual learning that is not commonly known in the context of TESOL, especially in the region of the Arabian Gulf. The findings of the study revealed the power of Plotagon in enhancing students’ understanding and language competencies and skills, in addition to its role in supporting pedagogical purposes.